Escape Rooms have been popular in recent years for their challenging game play, group participation and unique time constraints. Teams have X amount of time (typically 60 minutes) to solve puzzles, ponder riddles and dissect clues in order to escape a variety of themed games. Here's an escape room with a fluid power twist.
It had no arms or legs to speak of;
no fleshy, meaty exterior or squishy
insides; no heart, no brain, no soul. It was just a protracted steel body, long and spindly, a rectangular “head” at the end, and one glowing sensor. It
wasn’t alive. It wasn’t sentient. It was a robot.
I robot. You robot. He robot. Robots are everywhere. For decades, they have been as prevalent on TV and in science
fiction novels and movies as they are now on the world’s factory floors—and operation rooms. Fiction is now fact.
What did you learn in school today? This typical parental inquiry is met with several responses but rarely
followed with, “The complete and total annihilation of robotic machines in a no-holds-barred death match.”